AI Insights · Timothy · July 2024
Top 5 Puzzle Games in Saudi Arabia - Q2 2024 Performance
An overview of the performance of the top 5 puzzle games in Saudi Arabia during Q2 2024, including weekly downloads, revenue, and active user trends.
During Q2 2024, the puzzle game category in Saudi Arabia saw notable performance from the top 5 applications, each demonstrating unique trends in downloads, revenue, and active users. The data comes from Sensor Tower, and more insights can be found there.
جوابك جوابهم showed a fluctuating trend in weekly revenue, peaking at around $2.7K at the beginning of April and gradually declining to approximately $764 by the end of June. Weekly downloads started strong with around 178K in early April but dipped to about 85K by the end of the quarter. Active users fluctuated, peaking at approximately 444K in mid-April before stabilizing around 408K by the end of June.
Block Blast! had a consistent increase in weekly downloads, starting from 30K in early April and reaching around 46.5K by late June. The app maintained a steady growth in active users, starting at about 294K and ending the quarter at approximately 362K.
Braindom: Brain Games Test Out experienced a modest increase in weekly revenue, peaking at around $264 by the end of June. Weekly downloads showed a notable rise, starting from 30.6K in early April and reaching approximately 44.4K by the end of the quarter. Active users also increased significantly, from around 52K in early April to about 72.5K by late June.
Akinator saw minimal weekly revenue, with small peaks like $30 in early June. Downloads were volatile, peaking at about 61.7K in late May before settling around 27.6K by the end of June. Active users saw a significant peak of approximately 216K in late May but stabilized around 140K by the end of June.
Brain Test: Tricky Puzzles had a steady weekly revenue trend, peaking at around $327 in late May. Weekly downloads showed a consistent increase, starting from about 25.9K in early April and reaching approximately 41.3K by mid-June, before slightly dipping to around 36K by the end of the quarter. Active users increased from about 145K in early April to approximately 169K by the end of June.
The data provided by Sensor Tower highlights the dynamic landscape of puzzle games in Saudi Arabia, with each app showing distinct trends in user engagement and revenue.